GLinfo report
 
Driver info
Driver version Unknown
Vendor NVIDIA Corporation
Renderer GeForce Go 7300/PCI/SSE2
OpenGL version 2.1.0

Extension lists
Extensions GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_shadow
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_clear_tag
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_HP_occlusion_test
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NVX_conditional_render
GL_NVX_instanced_arrays
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
WGL extensions WGL_ARB_buffer_region
WGL_ARB_extensions_string
WGL_ARB_make_current_read
WGL_ARB_multisample
WGL_ARB_pbuffer
WGL_ARB_pixel_format
WGL_ARB_pixel_format_float
WGL_ARB_render_texture
WGL_ATI_pixel_format_float
WGL_EXT_extensions_string
WGL_EXT_swap_control
WGL_NV_float_buffer
WGL_NV_render_depth_texture
WGL_NV_render_texture_rectangle

Implementation specifics
Various limitations
Max. texture size 4096 x 4096
Max. number of light sources 8
Max. number of clipping planes 6
Max. pixel map table size 65536
Max. display list nesting level 64
Max. evaluator order 8
Point size range 1,000 to 63,375
Point size granularity 0,125
Line width range 0,500 to 10,000
Line width granularity 0,125
Maximum stack depths
Modelview matrix stack 32
Projection matrix stack 4
Texture matrix stack 10
Name stack 128
Attribute stack 16
Framebuffer properties
Sub-pixel precision bits 12
Max. viewport size 4096 x 4096
Number of auxiliary buffers 4

Extension specifics
ARB_multitexture
Texture units 4
ARB_texture_compression
Supported formats DXT1 RGB DXT3 RGBA DXT5 RGBA
Texture_cube_map
Max. cube map texture size 4096
EXT_texture_filter_anisotropic
Max. anisotropy 16
Texture3D
Max. 3D texture size 512 x 512 x 512
NV_register_combiners
Max. general combiners 8
Texture_rectangle
Max. texture rectangle size 4096 x 4096
NV_vertex_array_range
Max. VAR size 1048575
NV_vertex_program
Max. tracking matrix stack depth 1
Max. tracking matrices 8
DrawRangeElements
Max. recommended index count 4096
Max. recommended vertex count 4096
ARB_imaging
Max. color matrix stack depth 2
NV_occlusion_query
Pixel counter bits 32
ARB_occlusion_query
Query counter bits 32
NV_fragment_program
Max. texture coords 8
Max. texture image units 16
Max. local parameters 512
ARB_vertex_program
Max. instructions 512
Max. native instructions 512
Max. temporaries 48
Max. native temporaries 48
Max. parameters 256
Max. native parameters 256
Max. attribs 16
Max. native attribs 16
Max. address registers 2
Max. native address registers 2
Max. local parameters 256
Max. env. parameters 256
Max. vertex attribs 16
Max. matrices 8
Max. matrix stack depth 1
ARB_shading_language_100
Shading language version 1.20 NVIDIA via Cg compiler
ARB_fragment_program
Max. texture coords 8
Max. texture image units 16
Max. env. parameters 256
Max. local parameters 512
Max. matrices 8
Max. matrix stack depth 1
Max. instructions 4096
Max. ALU instructions 4096
Max. texture instructions 4096
Max. texture indirections 4096
Max. temporaries 32
Max. parameters 1024
Max. attribs 16
Max. native instructions 4096
Max. native ALU instructions 4096
Max. native texture instructions 4096
Max. native texture indirections 4096
Max. native temporaries 32
Max. native parameters 1024
Max. native attribs 16
ARB_vertex_shader
Max. vertex attribs 16
Max. uniform vertex components 1024
Max. varying floats 32
Max. combined tex. image units 16
Max. vertex tex. image units 4
Max. tex. image units 16
Max. texture coords 8
ARB_fragment_shader
Max. uniform fragment components 512
Max. tex. image units 16
Max. texture coords 8
NV_fragment_program2
Max. execution instructions 65536
Max. call stack depth 4
Max. if statement nesting 48
Max. loop nesting 4
Max. loop count 255
NV_vertex_program2_option
Max. execution instructions 65536
Max. call stack depth 8
NV_vertex_program3
Max. vertex texture image units 4
Draw_buffers
Max. draw buffers 4
EXT_framebuffer_object
Max. renderbuffer size 4096

 
Generated by GLinfo version 2.7 for Win32 on 2010/02/04.
Written by Tom Nuydens
For information, visit http://www.delphi3d.net